Table of Contents
1. Areas
1.1. 3D Viewport
z
Select Viewport Shading- Wireframe
- Solid
- Material
- Render
`
Select Viewpoint- Numpad numbers can be used to select different views.
0
camera
S-s
Selection and Cursor ControlM-LMB
Loop SelectTAB
Toggle Mode- The edit mode exists per object and there are special modes depending on the object (e.g. Draw Mode for Grease Pencil).
C-TAB
Select Mode
g
(Grab) Move- Hold
MMB
to select the axis based on the cursor position.
- Hold
s
ScaleS-M-s
scale spherically
r
Rotatee
Extrudex
,DEL
DeleteLMB
to confirm andRMB
to cancel
1.2. Shader Editor
1.3. Geometry Node Editor
Procedural Geometry
1.4. Properties
- Modifier
- Array: Repeat the object
- Curve: Follow an external curve
- Geometry Nodes: Choose the geometry chain
- Material: Choose the shader
2. Objects
2.1. Curve
- Geometry
- Bevel: Adds the path profile around the curve
2.2. Mesh
2.3. Grease Pencil
3. Rendering
3.1. EEVEE
- Base
- Raytracing
- It does the screenspace raytracing
- Fast GI Approximation
- Probes
- It does the actual raytracing for a specific area.
- Volume
- It stores the low frequency light that can be used to modify the rendered colors efficiently.
4. Configurations
C-,
Preferences
5. File Format
5.1. OpenUSD
- Open Universal Scene Description
- The Most Valuable File Format You've Never Heard Of - YouTube
- Open standard around graphics information exchange, from mesh, texture, depth, and all others.
- Blender, Unity, Maya and other softwares are supporting it. Godot support is coming up.