Table of Contents

1. Areas

1.1. 3D Viewport

  • z Select Viewport Shading
    • Wireframe
    • Solid
    • Material
    • Render
  • ` Select Viewpoint
    • Numpad numbers can be used to select different views.
    • 0 camera
  • S-s Selection and Cursor Control
  • M-LMB Loop Select
  • TAB Toggle Mode
    • The edit mode exists per object and there are special modes depending on the object (e.g. Draw Mode for Grease Pencil).
    • C-TAB Select Mode
  • g (Grab) Move
    • Hold MMB to select the axis based on the cursor position.
  • s Scale
    • S-M-s scale spherically
  • r Rotate
  • e Extrude
  • x, DEL Delete
  • LMB to confirm and RMB to cancel

1.2. Shader Editor

1.3. Geometry Node Editor

Procedural Geometry

1.4. Properties

  • Modifier
    • Array: Repeat the object
    • Curve: Follow an external curve
    • Geometry Nodes: Choose the geometry chain
  • Material: Choose the shader

2. Objects

2.1. Curve

  • Geometry
    • Bevel: Adds the path profile around the curve

2.2. Mesh

2.3. Grease Pencil

3. Rendering

3.1. EEVEE

  • Base
  • Raytracing
    • It does the screenspace raytracing
    • Fast GI Approximation
  • Probes
    • It does the actual raytracing for a specific area.
    • Volume
      • It stores the low frequency light that can be used to modify the rendered colors efficiently.

4. Configurations

  • C-, Preferences

5. File Format

5.1. OpenUSD

6. References

Created: 2025-05-07 Wed 12:10